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All Aniimo Creatures: Full 86-Species Dex & Base Stats

Complete Aniimo creature database: all 86 Aniilog entries with six base attributes, elements, roles, habitats, and evolution lines from Helion to Inferlupa.

Community-edited, checked against official Pawprint Studio materials
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The complete Aniimo creatures dex features 86 species across nine elements and five combat roles (DPS, Break, Support, Energy, Heal). Each entry details six base attributes, wild habitats, and evolution lines from starter Helion to Inferlupa.

Interactive Aniilog Explorer

Search, Filter & Sort All 87 Obtainable Species

Compare base stats (Total BST, HP, BREAK, ATK, M.DEF, P.DEF, REGEN), traits, evolution stages, and biome habitats.

87 Obtainable 13 CBT Delisted 100 Roster Slots 19 Form Categories
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In-game Aniimo collection screen showing a grid of captured creatures with element tags
The in-game collection screen, where captured Aniimo are catalogued. Official screenshot © Pawprint Studio
Gameplay Clip
Action: Official in-game capture of the Aniilog roster, showing numbered creature entries as they appear in Aniimo.

Creature Collection Overview

The continent of Idyll is home to the catchable creatures called Aniimo, and the Aniilog tracks every one you discover. This page expands the dex from a four-column roster into a full stat sheet: all 86 species are listed with their six base attributes (Total, HP, BREAK, ATK, M.DEF, P.DEF, REGEN), their element, combat role, habitats and evolution line. Every number below is pulled straight from the official Aniimo wiki.

Every species belongs to one of nine elements : Fire, Dark, Wind, Grass, Water, Ice, Rock, Electric or Holy : and fills one of five combat roles: DPS, Break, Support, Energy or Heal. A handful of species carry two elements, such as Inferlupa (Fire and Dark) and Glacy (Water and Ice).

Full Aniilog Species Table

No.SpeciesElementRoleTotalHPBREAKATKM.DEFP.DEFREGENHabitatsTrait
001EmberpupFireDPS382674090576068Nimbus Fields, The Mistwoods, The Argent Strait, Echoback Landing, Beast Fang RidgeScorching Flames
002FlameruffFireDPS4568545111637280Nimbus Fields, The Argent Strait, Echoback Landing, Beast Fang RidgeScorching Flames
003ScorchhowlFireDPS5119552119758090Beast Fang RidgeScorching Flames
004InferlupaFire, DarkBreak5419510889807099-Full Energy
005CelestisDarkDPS4298146106585880Nimbus Fields, The Argent Strait, Echoback Landing, Forest of Falling StarsGrand Sorcerer
006StellarysDarkDPS5059554125696894Forest of Falling StarsGrand Sorcerer
007ChirpiWindSupport452974383696793Nimbus Fields, The Argent Strait, Beast Fang Ridge, BlitzwoodBand Member
008TromberWindSupport53111351119817988The Argent StraitBand Member
009CornetWindDPS5099654121707494The Argent StraitAir Superiority
010TubsterWindBreak550108107801096680The Argent StraitVictory Concerto
011IrisGrassDPS3976950101535371Sea of FlowersDisco Aniimo
012IrisalGrassDPS50410052118707094Sea of FlowersDisco Aniimo
013SkippyWaterHeal402805070766660Nimbus Fields, The Mistwoods, Forest of Falling StarsWater Spirit
014PrankyWaterHeal4821095085986674Nimbus Fields, The Mistwoods, Forest of Falling StarsWater Spirit
015GlacyWater, IceHeal53512050951107288-Water Spirit
016LeafyGrass, WaterEnergy53512050958282106The MistwoodsPower of Nature
017NimbiWindSupport451804384826993Nimbus Fields, The Argent StraitShrouded in Mist
018TurboWindSupport5189550110968087Nimbus FieldsShrouded in Mist
019DreapleDarkSupport520100501101037780-Counting Sheep
020HumminGrassBreak467948068947160Nimbus Fields, The Mistwoods, The Argent Strait, Forest of Falling Stars, BlitzwoodEnergized
021WitchinDark, GrassEnergy54211550889084115The MistwoodsPrank
022TuckinGrassBreak550106100801108371-Prank Master
023BudclawRock, GrassBreak454768464659372Zephyrus Landbridge, Nimbus Fields, Berylline Causeway, Beast Fang RidgeStealth
024ShrubclawRock, GrassBreak55095104807710985Berylline CausewayStealth
025GeoclawIceBreak55093103807911382-Frostbite Sunder
026SparkiFireEnergy4356941100676098Nimbus Fields, Beast Fang Ridge, BlitzwoodBlazing Flames
027FlamerionFireEnergy51780501138970115Beast Fang RidgeBlazing Flames
028FlutternymWindHeal437944181686885Sea of Flowers, Nimbus Fields, The Mistwoods, BlitzwoodFlutter Heal
029GracewingWindHeal53211050988585104-Flutter Heal
031EkoWindSupport4277042108577080Forest of Falling StarsJudgment Storm
032EklueWindSupport51010049120678391Forest of Falling StarsJudgment Storm
033BudsquireGrassDPS4288243107595978Sea of Flowers, Rosetower WoodsSword Dance
034ThornbladeGrassDPS5099653121737492Sea of FlowersSword Dance
035MelloblumGrassSupport5179591113707078Rosetower WoodsPhantom Opening
036PomeggGrassBreak455749172656885Rosetower WoodsTuning
037PomawkGrassBreak54087107907680100Rosetower WoodsTuning
038DewyDarkSupport441716994555894Sea of Flowers, Rosetower WoodsDangerous Fragrance
039FragrancierDarkSupport51984811116568110Sea of FlowersDangerous Fragrance
040WisptisDarkDPS4237743112546077Berylline CausewayBattle Fervor
041IgnitisDarkDPS5059052125707791Berylline CausewayBattle Fervor
042BoneskyIceDPS377713888575667Beast Fang Ridge, Driftwise MeadowBiting Wind
043FenrierIceDPS4538645105686881Beast Fang Ridge, Driftwise MeadowBiting Wind
044GlynseraIceDPS5129553118767298Beast Fang RidgeBiting Wind
045BoltyElectricBreak450858785606073BlitzwoodPower Sustain
046BlazenElectricBreak530100104100707086BlitzwoodPower Sustain
047SquarrelFireBreak455539480727977BlitzwoodRaging Fire
048SquashelFireBreak54811010882808088BlitzwoodRaging Fire
049SusutaWaterBreak411817261805364Echoback LandingAppeal
050PopotaWaterBreak471928096686867Echoback LandingAppeal
051PiopiotaWaterSupport52210250108759988-Radiant Charm
052PanpantaWaterBreak545104100851067080Echoback LandingAppeal
053ShellyWaterDPS382753990565666Crescent Cove, Echoback Landing, Sunset MeadowsTidal Heart
054SheldonWaterDPS4589044109686879Echoback LandingTidal Heart
055SherroWaterDPS50910050121757588-Tidal Heart
056BaleetleRockDPS437764298686885Berylline CausewayOverloaded Engine
057WaleetleRockDPS51690521148080100Berylline CausewayOverloaded Engine
058BouldusRockSupport516915211454101104Berylline CausewayRock Empowerment
059FentuftElectricDPS4298541106606077Driftwise MeadowThunderbond
060FenmaneElectricDPS50510050125707090Driftwise MeadowThunderbond
061HelmutDarkBreak339606052486851Russet HighlandsGuardbreak Resonance
062PawneyDarkDPS5059055125708481-Pursuit
063RookeyDarkBreak540100105907010075Russet HighlandsGuardbreak Resonance
064JawlingWindBreak407787665517463Russet HighlandsCounter Strike
065HelmwhelpWindBreak489949278618876Russet HighlandsCounter Strike
066HelgonWindBreak54310410287689884Russet HighlandsCounter Strike
067InfergonFireDPS5059550125857080-Power of Fire
068CubboRockDPS4359242100617070Rosetower WoodsRaging Rampage
069GrizboRockDPS50610450124708375Rosetower WoodsRaging Rampage
070PebblingRockBreak412837968745256Zephyrus LandbridgeEarth Affinity
071LavazarFire, RockBreak485999382806368Zephyrus LandbridgePyro Charge
072MagmarexFire, RockBreak53911010491897075Zephyrus LandbridgePyro Charge
073GeodebackRockBreak4869910281548070-Earth Affinity
074MinespineRockBreak54011010590609778-Earth Affinity
075CoziteRockSupport4487750876767100Zephyrus LandbridgePotent Erosion
076BailiteRockSupport51490501168310075Zephyrus LandbridgePotent Erosion
077BulblyElectricSupport404833768636390Tideblossom CoastArc Surge
078VeilfloatElectricSupport473994593747290Tideblossom CoastArc Surge
079LuminelleElectricSupport51511050115757590Tideblossom CoastArc Surge
080FahlooWaterEnergy4591024476766893Tideblossom CoastBubble
081ErlathWaterEnergy54012050909080110Tideblossom CoastBubble
082BesauceElectricEnergy5388890927575118-Power Surge
10002DazmandElectricSupport52210055108908188-Spotlight Moment
10003FulmintisElectricDPS52099501307066105-Electro Stash
11001Little Fire SpiritFireSupport51710750113886099-Reliable Fire Companion
99996LunaraHolyDPS51410064116727290-Lunar Power
99998HelionHolyDPS51410064116727290-Solar Grace

Official Trait Reference

Every species has one Trait : a passive that defines how it plays. The tables above list the Trait name for quick scanning; the full official descriptions follow, transcribed from the official Aniimo wiki basic-form pages (the wiki renders one percentage as %% due to a formatting quirk on the official page; transcribed here with a single %).

No.TraitOfficial Description
001Scorching FlamesIncreases damage dealt to elementally countered targets by 25%.
002Scorching FlamesIncreases damage dealt to elementally countered targets by 25%.
003Scorching FlamesIncreases damage dealt to elementally countered targets by 25%.
004Full EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.
005Grand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.
006Grand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.
007Band MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
008Band MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
009Air SuperiorityIncreases critical rate by 20% while flying.
010Victory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
011Disco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
012Disco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
013Water SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.
014Water SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.
015Water SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.
016Power of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.
017Shrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.
018Shrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.
019Counting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.
020EnergizedFor every 1,000 max HP, increases BREAK damage by 2%.
021PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
022Prank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
023StealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.
024StealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.
025Frostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].
026Blazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
027Blazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
028Flutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
029Flutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
031Judgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for20s.
032Judgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for20s.
033Sword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
034Sword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
035Phantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.
036TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
037TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
038Dangerous FragranceWhen a skill deals damage to a target, reduces the target’s Dark Resistance by 12% for 20s.
039Dangerous FragranceWhen a skill deals damage to a target, reduces the target’s Dark Resistance by 12% for 20s.
040Battle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
041Battle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
042Biting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
043Biting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
044Biting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
045Power SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
046Power SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
047Raging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
048Raging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
049AppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
050AppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
051Radiant CharmIncreases Water damage by16% for all opposite-sex Aniimo on the team.
052AppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
053Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.
054Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.
055Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 25% for 20s.
056Overloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.
057Overloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.
058Rock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.
059ThunderbondWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
060ThunderbondWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
061Guardbreak ResonanceIncreases BREAK by 0.
062PursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
063Guardbreak ResonanceIncreases BREAK by 0.
064Counter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.
065Counter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.
066Counter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.
067Power of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.
068Raging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
069Raging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
070Earth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.
071Pyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.
072Pyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.
073Earth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.
074Earth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.
075Potent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.
076Potent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.
077Arc SurgeTeammates who receive this Aniimo’s skill buff also gain 12% Lightning damage for 20s.
078Arc SurgeTeammates who receive this Aniimo’s skill buff also gain 12% Lightning damage for 20s.
079Arc SurgeTeammates who receive this Aniimo’s skill buff also gain 12% Lightning damage for 20s.
080BubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.
081BubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.
082Power SurgeWhen casting a skill with less than 20 EP, restores 4 EP.
10002Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.
10003Electro StashRestores 4 EP when a skill lands a critical hit.
11001Reliable Fire CompanionWhen in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.
99996Lunar PowerWhen not attacking with an advantageous element, final damage increases by 30%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.
99998Solar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.

Browse by Element

Nine elements cover the whole roster. Click through to compare species within a single type.

Fire (12): 001 Emberpup, 002 Flameruff, 003 Scorchhowl, 004 Inferlupa, 026 Sparki, 027 Flamerion, 047 Squarrel, 048 Squashel, 067 Infergon, 071 Lavazar, 072 Magmarex, 11001 Little Fire Spirit

Dark (12): 004 Inferlupa, 005 Celestis, 006 Stellarys, 019 Dreaple, 021 Witchin, 038 Dewy, 039 Fragrancier, 040 Wisptis, 041 Ignitis, 061 Helmut, 062 Pawney, 063 Rookey

Wind (13): 007 Chirpi, 008 Tromber, 009 Cornet, 010 Tubster, 017 Nimbi, 018 Turbo, 028 Flutternym, 029 Gracewing, 031 Eko, 032 Eklue, 064 Jawling, 065 Helmwhelp, 066 Helgon

Grass (13): 011 Iris, 012 Irisal, 016 Leafy, 020 Hummin, 021 Witchin, 022 Tuckin, 023 Budclaw, 024 Shrubclaw, 033 Budsquire, 034 Thornblade, 035 Melloblum, 036 Pomegg, 037 Pomawk

Water (13): 013 Skippy, 014 Pranky, 015 Glacy, 016 Leafy, 049 Susuta, 050 Popota, 051 Piopiota, 052 Panpanta, 053 Shelly, 054 Sheldon, 055 Sherro, 080 Fahloo, 081 Erlath

Ice (5): 015 Glacy, 025 Geoclaw, 042 Bonesky, 043 Fenrier, 044 Glynsera

Rock (14): 023 Budclaw, 024 Shrubclaw, 056 Baleetle, 057 Waleetle, 058 Bouldus, 068 Cubbo, 069 Grizbo, 070 Pebbling, 071 Lavazar, 072 Magmarex, 073 Geodeback, 074 Minespine, 075 Cozite, 076 Bailite

Electric (10): 045 Bolty, 046 Blazen, 059 Fentuft, 060 Fenmane, 077 Bulbly, 078 Veilfloat, 079 Luminelle, 082 Besauce, 10002 Dazmand, 10003 Fulmintis

Holy (2): 99996 Lunara, 99998 Helion

Where Each Species Spawns

Habitats are grouped below. For a labeled map of each region, see the region map guide.

  • Nimbus Fields (12): 001 Emberpup, 002 Flameruff, 005 Celestis, 007 Chirpi, 013 Skippy, 014 Pranky, 017 Nimbi, 018 Turbo, 020 Hummin, 023 Budclaw, 026 Sparki, 028 Flutternym
  • Beast Fang Ridge (10): 001 Emberpup, 002 Flameruff, 003 Scorchhowl, 007 Chirpi, 023 Budclaw, 026 Sparki, 027 Flamerion, 042 Bonesky, 043 Fenrier, 044 Glynsera
  • The Argent Strait (9): 001 Emberpup, 002 Flameruff, 005 Celestis, 007 Chirpi, 008 Tromber, 009 Cornet, 010 Tubster, 017 Nimbi, 020 Hummin
  • Blitzwood (8): 007 Chirpi, 020 Hummin, 026 Sparki, 028 Flutternym, 045 Bolty, 046 Blazen, 047 Squarrel, 048 Squashel
  • Echoback Landing (8): 001 Emberpup, 002 Flameruff, 005 Celestis, 049 Susuta, 050 Popota, 052 Panpanta, 053 Shelly, 054 Sheldon
  • Berylline Causeway (7): 023 Budclaw, 024 Shrubclaw, 040 Wisptis, 041 Ignitis, 056 Baleetle, 057 Waleetle, 058 Bouldus
  • Forest of Falling Stars (7): 005 Celestis, 006 Stellarys, 013 Skippy, 014 Pranky, 020 Hummin, 031 Eko, 032 Eklue
  • Rosetower Woods (7): 033 Budsquire, 035 Melloblum, 036 Pomegg, 037 Pomawk, 038 Dewy, 068 Cubbo, 069 Grizbo
  • Sea of Flowers (7): 011 Iris, 012 Irisal, 028 Flutternym, 033 Budsquire, 034 Thornblade, 038 Dewy, 039 Fragrancier
  • The Mistwoods (7): 001 Emberpup, 013 Skippy, 014 Pranky, 016 Leafy, 020 Hummin, 021 Witchin, 028 Flutternym
  • Zephyrus Landbridge (6): 023 Budclaw, 070 Pebbling, 071 Lavazar, 072 Magmarex, 075 Cozite, 076 Bailite
  • Russet Highlands (5): 061 Helmut, 063 Rookey, 064 Jawling, 065 Helmwhelp, 066 Helgon
  • Tideblossom Coast (5): 077 Bulbly, 078 Veilfloat, 079 Luminelle, 080 Fahloo, 081 Erlath
  • Driftwise Meadow (4): 042 Bonesky, 043 Fenrier, 059 Fentuft, 060 Fenmane
  • Sunset Meadows (1): 053 Shelly
  • Crescent Cove (1): 053 Shelly

Species marked with no habitat in the table are rare forms, special entries or starters that are not tied to a single overworld spawn zone.

Evolution Lines

Most species grow along a short chain from a basic form through a middle stage to a final stage. The chains below are read left to right as basic → middle → final. Twining and fusion mechanics are covered in the fusion guide.

  • Emberpup → Flameruff → Scorchhowl → Inferlupa : covered by 001 Emberpup, 002 Flameruff, 003 Scorchhowl, 004 Inferlupa
  • Celestis → Stellarys : covered by 005 Celestis, 006 Stellarys
  • Chirpi → Tromber → Cornet → Tubster : covered by 007 Chirpi, 008 Tromber, 009 Cornet, 010 Tubster
  • Iris → Irisal : covered by 011 Iris, 012 Irisal
  • Skippy → Pranky → Glacy → Leafy : covered by 013 Skippy, 014 Pranky, 015 Glacy, 016 Leafy
  • Nimbi → Dreaple → Turbo : covered by 017 Nimbi, 018 Turbo, 019 Dreaple
  • Hummin → Witchin → Tuckin : covered by 020 Hummin, 021 Witchin, 022 Tuckin
  • Budclaw → Geoclaw → Shrubclaw : covered by 023 Budclaw, 024 Shrubclaw, 025 Geoclaw
  • Sparki → Flamerion : covered by 026 Sparki, 027 Flamerion
  • Flutternym → Gracewing : covered by 028 Flutternym, 029 Gracewing
  • Eko → Phantom Bat → Eklue : covered by 031 Eko, 032 Eklue
  • Budsquire → Thornblade → Melloblum : covered by 033 Budsquire, 034 Thornblade, 035 Melloblum
  • Pomegg → Dazmand → Pomawk : covered by 036 Pomegg, 037 Pomawk, 10002 Dazmand
  • Dewy → Fragrancier : covered by 038 Dewy, 039 Fragrancier
  • Wisptis → Fulmintis → Ignitis : covered by 040 Wisptis, 041 Ignitis, 10003 Fulmintis
  • Bonesky → Fenrier → Glynsera : covered by 042 Bonesky, 043 Fenrier, 044 Glynsera
  • Bolty → Bouncy Mink → Blazen : covered by 045 Bolty, 046 Blazen
  • Squarrel → Squashel : covered by 047 Squarrel, 048 Squashel
  • Susuta → Popota → Panpanta → Piopiota : covered by 049 Susuta, 050 Popota, 051 Piopiota, 052 Panpanta
  • Shelly → Sheldon → Sherro : covered by 053 Shelly, 054 Sheldon, 055 Sherro
  • Baleetle → Waleetle → Bouldus : covered by 056 Baleetle, 057 Waleetle, 058 Bouldus
  • Fentuft → Fenmane : covered by 059 Fentuft, 060 Fenmane
  • Helmut → Pawney → Rookey : covered by 061 Helmut, 062 Pawney, 063 Rookey
  • Jawling : covered by 064 Jawling
  • Helmwhelp → Helgon → Infergon : covered by 065 Helmwhelp, 066 Helgon, 067 Infergon
  • Cubbo → Grizbo : covered by 068 Cubbo, 069 Grizbo
  • Pebbling → Lavazar → Magmarex → Geodeback → Minespine : covered by 070 Pebbling, 071 Lavazar, 072 Magmarex, 073 Geodeback, 074 Minespine
  • Cozite → Bailite : covered by 075 Cozite, 076 Bailite
  • Bulbly → Veilfloat → Luminelle : covered by 077 Bulbly, 078 Veilfloat, 079 Luminelle
  • Fahloo → Erlath : covered by 080 Fahloo, 081 Erlath
  • Besauce : covered by 082 Besauce
  • Little Fire Spirit : covered by 11001 Little Fire Spirit

Starter Companions

Every Pathfinder begins with one of two starter companions. Both are Holy element and fill a DPS role, and they share identical base stats : the choice is about playstyle and the companion trait.

StarterElementRoleTotalHPBREAKATKM.DEFP.DEFREGENTrait
HelionHolyDPS51410064116727290Solar Grace : when not attacking with an advantageous element, final damage increases by 30%; every 4 basic attacks grants [Solar Halo], enhancing the next skill
LunaraHolyDPS51410064116727290Lunar Power : when not attacking with an advantageous element, final damage increases by 30%; casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]

Note: Helion and Lunara do not count toward the numbered Aniilog species count. They are also discussed in the best starter guide and the tier list.

Details on the most-asked-about species, with the official Aniilog description, full six-attribute block, evolution line and habitats.

Emberpup (No. 001) : Fire, DPS

“The lively creatures like to follow Flameruffs around. Once the smoldering fur starts to burn, they thrive.” : official Aniilog entry.

Emberpup official art

  • Attributes: Total 382 · HP 67 · BREAK 40 · ATK 90 · M.DEF 57 · P.DEF 60 · REGEN 68
  • Evolution: Emberpup → Flameruff → Scorchhowl → Inferlupa
  • Habitats: Nimbus Fields, The Mistwoods, The Argent Strait, Echoback Landing, Beast Fang Ridge

Celestis (No. 005) : Dark, DPS

“They love food! When they search the forest for food, the glowing stars on their heads are often mistaken for comets. They like hoarding food, adorning their nest with it.” : official Aniilog entry.

Celestis official art

  • Attributes: Total 429 · HP 81 · BREAK 46 · ATK 106 · M.DEF 58 · P.DEF 58 · REGEN 80
  • Evolution: Celestis → Stellarys
  • Habitats: Nimbus Fields, The Argent Strait, Echoback Landing, Forest of Falling Stars

Susuta (No. 049) : Water, Break

“They dig around to search for gifts to give to their crushes, but their wooing always fails because they are so shy.” : official Aniilog entry.

Susuta official art

  • Attributes: Total 411 · HP 81 · BREAK 72 · ATK 61 · M.DEF 80 · P.DEF 53 · REGEN 64
  • Evolution: Susuta → Popota → Panpanta → Piopiota
  • Habitats: Echoback Landing

Tuckin (No. 022) : Grass, Break

“They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.” : official Aniilog entry.

Tuckin official art

  • Attributes: Total 550 · HP 106 · BREAK 100 · ATK 80 · M.DEF 110 · P.DEF 83 · REGEN 71
  • Evolution: Hummin → Witchin → Tuckin
  • Habitats: -

Panpanta (No. 052) : Water, Break

“They are strong and powerful, but they’d rather stay in their nests and decorate than show off their muscles.” : official Aniilog entry.

Panpanta official art

  • Attributes: Total 545 · HP 104 · BREAK 100 · ATK 85 · M.DEF 106 · P.DEF 70 · REGEN 80
  • Evolution: Susuta → Popota → Panpanta → Piopiota
  • Habitats: Echoback Landing

Sheldon (No. 054) : Water, DPS

“Lying on their shells, they face the night sky, falling into a deep dream woven by the stars.” : official Aniilog entry.

Sheldon official art

  • Attributes: Total 458 · HP 90 · BREAK 44 · ATK 109 · M.DEF 68 · P.DEF 68 · REGEN 79
  • Evolution: Shelly → Sheldon → Sherro
  • Habitats: Echoback Landing

Inferlupa (No. 004) : Fire, Dark, Break

“A Flameruff who challenged the strong and lost, absorbing the souls of companions who fell with equal bitterness. It is driven by the desire for revenge.” : official Aniilog entry.

Inferlupa official art

  • Attributes: Total 541 · HP 95 · BREAK 108 · ATK 89 · M.DEF 80 · P.DEF 70 · REGEN 99
  • Evolution: Emberpup → Flameruff → Scorchhowl → Inferlupa
  • Habitats: -

Infergon (No. 067) : Fire, DPS

“Covered in armor forged by flames, the fire they breathe in fury can melt almost everything.” : official Aniilog entry.

Infergon official art

  • Attributes: Total 505 · HP 95 · BREAK 50 · ATK 125 · M.DEF 85 · P.DEF 70 · REGEN 80
  • Evolution: Helmwhelp → Helgon → Infergon
  • Habitats: -

Special Species

Beyond the numbered roster, the Aniilog includes special entries with their own dex numbers. Their stats are listed here so you do not have to jump between pages.

No.SpeciesElementRoleBase AttributesTrait
10002DazmandElectricSupportTotal 522 · HP 100 · BREAK 55 · ATK 108 · M.DEF 90 · P.DEF 81 · REGEN 88Spotlight Moment
10003FulmintisElectricDPSTotal 520 · HP 99 · BREAK 50 · ATK 130 · M.DEF 70 · P.DEF 66 · REGEN 105Electro Stash
11001Little Fire SpiritFireSupportTotal 517 · HP 107 · BREAK 50 · ATK 113 · M.DEF 88 · P.DEF 60 · REGEN 99Reliable Fire Companion
99996LunaraHolyDPSTotal 514 · HP 100 · BREAK 64 · ATK 116 · M.DEF 72 · P.DEF 72 · REGEN 90Lunar Power
99998HelionHolyDPSTotal 514 · HP 100 · BREAK 64 · ATK 116 · M.DEF 72 · P.DEF 72 · REGEN 90Solar Grace

How to Catch Creatures

Creature catching in Aniimo follows an open-world discovery model:

  • Explore different biomes to find creatures in their natural habitats (use the habitat distribution block above to narrow down a zone).
  • Approach and interact with creatures to add them to your collection.
  • Some creatures require specific fusion abilities to reach : for example, a creature on a high ledge needs a flyer, and an underwater creature needs a swimmer.
  • Use Aniipods to catch creatures. Set traps and time your throw for the best results.
  • Evolution lines tell you which family a creature belongs to, so catching the basic form eventually unlocks the middle and final stages on the same chain.

Database Notes

  • Source: All species, elements, roles, habitats, evolution names, base attributes and Traits are taken from the official Aniimo wiki (wiki.aniimo.com) basic-form pages. Trait descriptions were collected from each species’ official detail page; one official page renders a percentage as %% (a formatting quirk), transcribed here with a single %.
  • Localization note: The official English wiki still lists two Shelly habitats (新月海湾, 夕阳海原) and two evolution names (怪盗蝠, 蹦蹦貂) in Chinese; the English names used here (Crescent Cove, Sunset Meadows, Phantom Bat, Bouncy Mink) are translations of those official Chinese terms.
  • Stats shown: The six base attributes are level-one base values. Total is the sum of the six stats and is displayed on the species card in the wiki.
  • Forms: Many species have regional, seasonal or Prismana forms (such as Highland Form, Nighttime Form or Beach Form) that change appearance and sometimes element. This dex covers the Basic Form for every entry.
  • Updates: The Aniilog grows with seasons. New species and new forms will be added here as the official index expands.

Common Pitfalls

  • Looking for skipped index numbers and assuming your Aniilog is broken. The official numbering skips entries : the listed numbers in this dex run across 001 to 082 with gaps where certain entries are not present. That is how the official index ships, not a missing capture on your end.
  • Comparing Basic Form stats to what you see in the world. Many species have regional, seasonal, or Prismana forms (Highland Form, Nighttime Form, Beach Form and more) that change appearance and sometimes element. The six attributes here are level-one Basic Form values; a Highland Form you just caught will not match the card exactly.
  • Reading “Total” as a tier list. Total is the sum of the six base stats displayed on the species card at level one. Real performance depends on role fit, abilities, and fusion synergy : several low-Total supports outvalue higher-Total attackers in practice.
  • Wondering why two Shelly habitats look Chinese. The official English wiki itself still lists Crescent Cove and Sunset Meadows (新月海湾, 夕阳海原) plus two evolution names in Chinese. The English names here are translations of those official terms : the inconsistency is upstream, not a data error on this page.
  • Assuming the dex is complete. The Aniilog grows with seasons, and new species and forms arrive with updates like 1.1 Windchaser’s Departure. This page tracks the official index as it expands : check the patch notes when a new season drops.

Frequently Asked Questions

How many creatures are in Aniimo?
The official Aniilog documents 86 species in total: the numbered roster plus special entries such as the starter companions Helion and Lunara, Dazmand, Fulmintis and the Little Fire Spirit. This dex lists every one of them with six base attributes.
What do the six creature attributes mean?
Each species has a Total that sums the six base stats: HP (health), BREAK (magic attack used to break enemy shields), ATK (physical attack), M.DEF (magic defense), P.DEF (physical defense) and REGEN (haste / turn recovery). Higher numbers mean stronger base performance at level one.
What are the starter creatures in Aniimo?
Aniimo has two starter companions: Helion (Holy, DPS) and Lunara (Holy, DPS). They share identical base stats (Total 514, HP 100, BREAK 64, ATK 116, M.DEF 72, P.DEF 72, REGEN 90) and differ mainly in their solar and lunar traits.
Can every creature in the dex be fused with?
Every collected creature can be Twined with to inherit its movement skills. The evolution lines below show which species grow from which, and the fusion guide covers how Twining works in combat.

Editorial Note: compiled from official Pawprint Studio materials and community discoveries. Independent fan wiki for Aniimo. Not affiliated with Pawprint Studio.